Dice Game Sample Rolls

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Basic and

Roll Dice Rolled Action/Comments Points
1 Keep the .  Re-roll the remaining dice (including the , to provide a greater chance of scoring on the next roll). 15/10
2 Keep the and re-roll the remaining 3 dice. 15
3 Count the and quit, or re-roll the remaining 2 dice. 25
4 Keep the .  If the player is not yet on the scoreboard, now would be a good time to quit rolling and begin with 35 points.  (Rolling only the is risky.) 35

Roll Dice Rolled Action/Comments Points
1 Keep the and re-roll the remaining 4 dice. 10
2 Keep the and re-roll the remaining 3 dice. 25/20
3 Count the and quit, or re-roll the remaining 2 dice. 25
4 “Train wreck.”  (A or was not rolled, so all points on that turn are forfeited.)  It would have been safer to stop with 25 points. 0

Roll Dice Rolled Action/Comments Points
1 Keep the and re-roll the remaining 3 dice. 30/20
2 Count a and quit, or re-roll the remaining 2 dice. 30/25
3 Count the .  All 5 dice scored and must be rolled again. 45
4 Count the and quit, or keep the and re-roll the remaining 3 dice.  (It is safer to quit and keep this good score.) 70

Triples

Roll Dice Rolled Action/Comments Points
1 is a triple.  The player must re-roll at least the .  (Re-roll both dice, including the , for a greater chance of scoring on the next roll). 60/50
2 A (the number in the triple) was rolled.  Both dice must be re-rolled. 50
3 A (the number in the triple) was rolled.  Both dice must be re-rolled. 50
4 Count the .  It is a good idea to quit rolling at this point, since there is only a 1/3 chance of scoring if the is rolled. 60

Roll Dice Rolled Action/Comments Points
1 is a triple.  The player must re-roll at least the .  (Re-roll both dice, including the , for a greater chance of scoring on the next roll) 45/40
2 A (the number in the triple) was rolled.  Both dice must be re-rolled. 40
3 A (the number in the triple) was rolled.  Both dice must be re-rolled. 40
4 “Train wreck.”  (A was not rolled, so the player cannot re-roll.  A or was not rolled, so all points on that turn are forfeited.) 0

Roll Dice Rolled Action/Comments Points
1 Keep the and re-roll the remaining 4 dice. 15/10
2 is a triple.  The player must re-roll the . 40
3 A (the number in the triple) was rolled.  It must be re-rolled. 40
4 Count the .  All 5 dice scored and must be rolled again. 45
5 is a triple.  The player must re-roll the . 145
6 A (the number in the triple) was rolled.  Both dice must be re-rolled. 145
7 (two of the number in the triple) were rolled, so those two dice (alone) do not have to be re-rolled.  However, all 5 dice scored and must be rolled again. 165
8 Count the .  Although chances are good that more scoring dice will show up on a re-roll of 4 dice, it is safer to quit and take this great score. 170

Quadruples

Roll Dice Rolled Action/Comments Points
1 is a triple.  The player must re-roll at least the fourth .  (Re-roll both dice, including the , for a greater chance of scoring on the next roll). 80/75
2 A (the number in the quadruple) was rolled.  The player may re-roll both dice again (which would be somewhat risky) but does not have to. 75

Roll Dice Rolled Action/Comments Points
1 is a triple, plus all 5 dice scored and must be rolled again. 135
2 A (the number in the quadruple) was rolled.  The player may re-roll all 5 dice again but does not have to, or keep the and quit, or re-roll 4 dice. 140/135
3 Count the and quit, or keep the and re-roll the remaining 3 dice. 160/155
4 All 5 dice scored and must be rolled again. 175
5 Count the .  Although chances are good that more scoring dice will show up on a re-roll of 4 dice, it is safer to quit and take this great score. 185

Straights

Roll Dice Rolled Action/Comments Points
1 is a straight.  All 5 dice scored and must be rolled again. 150
2 Count the .  Although chances are pretty good that more scoring dice will show up on a re-roll of 3 dice, it is safer to quit and take this great score. 165

Roll Dice Rolled Action/Comments Points
1 is a straight.  All 5 dice scored and must be rolled again. 150
2 Count the and quit, or keep the and re-roll the remaining 4 dice. 170/160
3 “Train wreck.”  (A , a , a , a triple, or a quadruple was not rolled, so all points on that turn are forfeited.) 0

Quintuples

Roll Dice Rolled Action/Comments Points
1 is a quintuple.  All 5 dice scored and must be rolled again. 400
2 Count the and quit, or keep the and re-roll the remaining 3 dice.  (It is safer to quit and take this excellent score.) 430

Roll Dice Rolled Action/Comments Points
1 is the highest quintuple, giving the maximum score attainable on one roll.  All 5 dice scored and must be rolled again. 1,000
2 Count the and quit, or re-roll the remaining 4 dice.  (It is safer to quit and take this superior score, in which case each player would have one turn to catch up.) 1,005
3 “Train wreck.”  (A , a , a , a triple, or a quadruple was not rolled, so all points on that turn are forfeited.)  That’s the consequence of excessive greed! 0

Sequential Straights

Roll Dice Rolled Action/Comments Points
1 Keep the and re-roll the remaining 4 dice. 10
2 “Train wreck.”  But it may be salvable, since a was rolled (on the way to a possible sequential straight).  Keep the and re-roll the remaining 3 dice. 0
3 Keep the and re-roll the remaining 2 dice.  (The and are of no value in this roll.) 0
4 Keep the and re-roll the remaining die.  (The is of no value in this roll.) 0
5 has been rolled, in sequence, and is a sequential straight.  All 5 dice scored and must be rolled again. 300
6 Count the and quit, or keep the and re-roll the remaining 4 dice.  (It is safer to quit and keep this excellent score.) 320

Roll Dice Rolled Action/Comments Points
1 “Train wreck.”  But it may be salvable, since a was rolled (on the way to a possible sequential straight).  Keep the and re-roll the remaining 4 dice. 0
2 Keep the and re-roll the remaining 3 dice.  (The triple is of no value in this roll.) 0
3 Keep the and re-roll the remaining 2 dice.  (The is of no value in this roll.) 0
4 Keep the and re-roll the remaining die.  (The is of no value in this roll.) 0
5 has been rolled, in sequence, and is a sequential straight.  All 5 dice scored and must be rolled again. 300
6 Count the and quit, or re-roll the remaining 4 dice.  (It is safer to quit and take this excellent score.) 305
7 “Train wreck.”  But it may be salvable, since a was rolled (on the way to a possible sequential straight).  Keep the and re-roll the remaining 3 dice. 300
8 “Train wreck.”  (The , , and are of no value in this roll.  A was not rolled, so all points on that turn are forfeited.) 0

Sequential Quintuples

Roll Dice Rolled Action/Comments Points
1 “Train wreck.”  Keep the or and try for a sequential straight, or keep the or a and try for a sequential quintuple.  (The latter would score higher.) 0
2 Keep the and re-roll the remaining 3 dice. 0
3 Keep a and re-roll the remaining 2 dice.  (Both cannot be kept, since only one can be kept on each of 5 rolls.  The is of no value in this roll.) 0
4 Keep the and re-roll the remaining die.  (The is of no value in this roll.) 0
5 has been rolled, in sequence, and is a sequential quintuple.  All 5 dice scored and must be rolled again.. 300
6 Count the and quit, or keep the and re-roll the remaining 2 dice.  (It is safer to quit and keep this excellent score.) 325

Roll Dice Rolled Action/Comments Points
1 Keep the and re-roll the remaining 4 dice. 10
2 Keep the and re-roll the remaining 3 dice. 20
3 Count the and quit, or re-roll the remaining 2 dice. 30
4 Count the and quit, or re-roll the remaining die.  (Consider that rolling a with the last die will result in a sequential quintuple and an extraordinary score.) 40
5 has been rolled, in sequence, and is a sequential quintuple.  All 5 dice scored and must be rolled again. 750
6 is a triple.  The player must re-roll the . 810
7 A (the number in the triple) was rolled.  Both dice must be re-rolled. 810
8 Count the .  It is a good idea to quit rolling at this point (since there is only a 1/3 chance of scoring if the is rolled) and keep this extraordinarily good score. 815

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